Games Development Task 2
Melvin Yung Khun Yew | 0357241 | Bachelor of Design (Hons) in Creative Media
DST 61104 | Games Development
Week 5 — Week 7
Task 2: Art Asset Development
These are the jump links to each part of this portfolio
Instructions
Dr Mia Bong Mei Fern, my lecturer for the Game Development module for this April 2025 semester, gives us a heads-up on the upcoming tasks and exercises.
Work Process
In this task 2, I'm working together with my other teammate, Lin Si Yan, to expand on our selected idea from task 1.
In my blog, I'm going to share my contributions to this design project proposal that I've remembered.
For a comprehensive project proposal document, please refer to the submission section.
Game idea proposal refining
I communicated with my groupmates to further develop our game proposal from task 1, brainstorming ideas to fix the logical bug in our game, as well as setting solid mechanics that can become our game's selling point. Originally, our game had a shield mechanism that converted the clovers collected for players to defend themselves during the boss fight.UI element drafting and digitalization
Subsequently, I started drafting our game's user interfaces that follow the predetermined game design direction. With several design variations that I've drafted out, I also seek confirmation and feedback from my other teammates to finalize on our UI design.

Final design selection with my teammates through WhatsApp
Enemy animation
I make sure to adhere to the animation style we have decided beforehand, which is to make it comically funny for the players to view when playing the game.
Audio Effect Hunting
I helped out the other teammates by tackling several major animations like the boss of two levels, focusing on different states such as the idle animation, attack animation, being hurt, and death animation.
I make sure to adhere to the animation style we have decided beforehand, which is to make it comically funny for the players to view when playing the game.
Following the required sound effects in our game, such as the character's actions, level obstacles, enemies' actions, background music, as well as UI sounds.
My tasks here:
- Level BGMs
- Character action SFX
- UI SFX
Level BGMDividing the sound effect task with my other teammate, Yu Tian, I focused on the background music for the 3 different levels we have in our game. I was looking for audios that match the different levels' vibe, such as the peaceful morning feel at home, the funky + windy vibe at the park, and the hustle and bustling feel of the campus. During our gameplay, there will be two boss enemies that the player will face. Thus, I also account for the boss BGM that is faster-paced, beat-focused, and more nerve-wrecking music, symbolising the grand fight between players and the boss to achieve victory.
Character action SFXFollowing the original game theme, we're to make our game mixed with elements of hilarious and goofy. Therefore, I search for the sound effects that fit with our game character's clumsy yet hilarious actions. The sound effects I've searched for are the jump action, walk action, defend action, interact with button, hurt action, death action, and collecting clover sounds.
UI SFXThe UI sound effects are also important for the users to determine the interactivity of our games' visuals, for example, the buttons in the main menu and also the HUD. Audios such as the button clicked sound, game loss, and game victory sound are considered in my search lists to make our game more engaging.
Together, Yu Tian and I compiled the sound effects link inside our project's Figjam board to share the progress with each other.

Sound effect exploration on Freesound.org

Audio samples compilation in the Figjam board
After this, I realized that we can utilize the free sound effects pack in the Unity asset stores, as they have much more sound consistency than the ones we found at the external sound effect sources.
Submission
Presentation Slide: Canva
I make sure to adhere to the animation style we have decided beforehand, which is to make it comically funny for the players to view when playing the game.
My tasks here:
- Level BGMs
- Character action SFX
- UI SFX
Sound effect exploration on Freesound.org |
Audio samples compilation in the Figjam board |
After this, I realized that we can utilize the free sound effects pack in the Unity asset stores, as they have much more sound consistency than the ones we found at the external sound effect sources.
My reflections
Reflections is here, reflections is here. This is not completed yet, is not completed yet. Crazy? I was crazy once. I was locked in a room. A room filled with rats, and rats make me crazy. Crazy? I was crazy once. I was locked in a room. A room filled with rats, and rats make me crazy. Crazy? I was crazy once. I was locked in a room. A room filled with rats, and rats make me crazy. Crazy? I was crazy once. I was locked in a room. A room filled with rats, and rats make me crazy. Crazy? I was crazy once. I was locked in a room. A room filled with rats, and rats make me crazy.
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