Bachelor of Design (Hons) in Creative Media, Taylor's University Malaysia
Games Studies | Final Compilation
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Melvin Yung Khun Yew | 0357241 | Bachelor of Design (Hons) in Creative
Media GCD 61504 | Games Studies Week 1 — Week 15
Final Compilation
Looking back from the start of the semester, a lot has been going on in
this module. From the exercises where I needed to study the existing game
and one of the famous game developers, to the group project where I joined
hands with other teammates filled with dedication to create a card game
from the ground up. This module has provided me with a whole new
experience for me that I've never felt before.
These are the jump links to each part of this portfolio
Dr Charles Shamadu, my module coordinator and lecturer for this
semester, provided us with the necessary files including the module
information, and reading elements to give us a headstart on this
module.
MIB - Module Information Booklet
Exercise 1: Series of Investigation
Investigation topic:
My Favourite Games and why it's highly playable and impactful
Game Developer Review
Project 1 to Project 3:
Game Proposal
Playtest data
Final Card Game Completion
Work Process
Exercise Overview
The game I chose to study for the first research topic is the old
but gold Terraria, a 2D platform open-world survival + adventure
game.
This is the group e-portfolio I'm part of, where all the progression
of our card game creation to commercialization is documented in detail
every week.
At the start of the semester, this seemed like a fun module, and
I’m glad to say that in the end, it is still fun! Working on this
group assignment, where we created an entirely new card game from
scratch to the final product, has been a challenging yet rewarding
experience. I’m fortunate to have groupmates with incredible
dedication and a group leader who guided us systematically,
ensuring a complete and polished outcome. The results truly amazed
me, and I’m proud of what we accomplished together.
My role focused on designing and contributing to photo
documentation, which helped keep the work organized and
progressing smoothly. Though I was sometimes encumbered with other
assignments—just like everyone else in the group—I appreciated the
collaborative effort that allowed us to navigate these challenges
and pull off a fascinating final product.
This project not only tested our creativity and teamwork but also
strengthened my appreciation for group dynamics. Seeing our ideas
transform into a tangible, playable card game has been deeply
satisfying. I’m grateful for this experience and for having such
supportive teammates to share it with. This journey has reaffirmed
how enjoyable and impactful working together can be.
Melvin Yung Khun Yew | 0357241 | Bachelor of Design (Hons) in Creative Media DST 61104 | Games Development Week 12 — Week 15 Task 4: Final Project - Playable Game To mark an end of our game project, I worked together with my other two teammates, dividing the task to work on specific parts of the game for final compilation. This is where I came in to deliver my efforts, responsible for the obstacles and enemies in the game, the luck bar (health based on timer), as well as final game refinements. JUMPLINKS These are the jump links to each part of this portfolio Instructions Final Project Work Process Submission My reflections Instructions Dr Mia Bong Mei Fern , my lecturer for the Game Development module for this April 2025 semester, gives us a heads-up on the upcoming tasks and exercises. MIB - Module Information Booklet To guide us step-by-step into the Unity app, Dr Mia also lectures and guides us every week on the features in Unity with practical knowledge during class. Work Process ...
Melvin Yung Khun Yew | 0357241 | Bachelor of Design (Hons) in Creative Media Collaborative Design Practice Week 1 — Week 5 CDP Project: Redefining The Gluconomy game Starting on the design project, where we're tasked to "collaborate" with the original board game creator from other semesters, from understanding the board game and how it works, and other aspects. Here, we are responsible for redefining the board game by helping the original board game creator to align their goals much better with a visual change. Original "The Gluconomy" Board Game ...
Melvin Yung Khun Yew | 0357241 | Bachelor of Design (Hons) in Creative Media MMD 60204 | Application Design II Week 8 — Week 11 Task 3: Interactive Component Design & Development After a series of design planning on my SPayGlobal app, now it's time for me to start making the minimum viable product (MVP) of my e-wallet app. This task has really challenged me to use the whole new app I've never tried to build a real interactive and responsive application apart from the visualization and design concept in Figma during the second task. App Redesign on Figma JUMPLINKS These are the jump links to each part of this portfolio Instructions Task 3 Work Process ...
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